Friday, June 15, 2007

Participatory Networks: The Library as Conversation Panel @ ALA Annual 2007

Participatory Networks: The Library as Conversation Panel @ ALA Annual 2007

What exactly is social networking and Second Life? What are these and games doing in libraries? How is it affecting our profession? If you've ever found yourself asking these questions or wanted to know more, then ... attend the Participatory Networks: The Library as Conversation Panel panel program at ALA-2007.

ALA Washington Office Update | Breakout Session
Saturday | June 23 2007
10:30-12:00
Room 143B
Washington Convention Center

R. David Lankes of Syracuse University will moderate a panel of experts and practicing librarians on how libraries can use technology to engage their patrons. This panel features:

***John Lester (AKA Pathfinder Linden), Boston Operations Director, Linden Labs, Boston, discussing Second Life
***Eli Nieburger, Technology Manager at Ann Arbor (MI) District Library, covering gaming in the library
***Kitty Pope, Executive Director of Alliance Library System, talking about how libraries can use Second Life
Angela Semifero, Deputy Director of Marshall (MI) District Library, presenting how libraries can use social networking sites to engage patrons

The report that serves as a framework for this panel discussion, Participatory Networks: The Library as Conversation, and other related project information, is available.

Source
[http://blogs.ala.org/index.php]

Related Presentation

TITLE: Participatory Networks: The Library as Conversation
AUTHOR(s): R. David Lankes
PUBLICATION TYPE: Presentation
DATE: 2007
VENUE: AMIGOS Members Conference, Dallas, TX.
ABSTRACT: Thoughts on how libraries facilitate conversations. The idea is based on a simple theory: Knowledge is created through conversation; libraries are in the knowledge business; therefore, libraries are in the conversation business. Though libraries serve a vital role as community memory keeper, they often fall short of the ideal. Lankes will explain how by embracing the participatory online technologies from Web 2.0 libraries can advance not just their communities, but their positions within them. You’ll learn how adopting network concepts and software promotes the library’s most fundamental mission: knowledge creation and dissemination.

Source
[http://quartz.syr.edu/rdlankes/Presentations/2007/Dallas.pdf]

Associated Podcast
[http://quartz.syr.edu/rdlankes/pod/Dal.mp3]

Source
[http://quartz.syr.edu/rdlankes/blog/?page_id=93]

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